Projects
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EA Tiger Woods PGA Tour 12: The Masters Wi
I was an environment artist on this team and I worked on reflections, degradation, setting up light rigs, placement of objects, sky dome setup, AI path lines, setup physic tags for objects along with other art tasks assigned.
EA Sports MMA 2010- L2 Characters/Entourage
When placed on the team I was given the task of creating lower res versions of the high res versions of fighters and coaches. I modeled, textured and skinned the characters. Along with making sure the rig and mocap/animation data was cohesive with the weights. I also created low res versions of props that the L2 characters were going to interact with in the scene.
EA Sports MMA 2010- L2 Characters/Entourage
The characters you see above I modeled, textured and setup skin weights for them according to their animations. We classified these characters as "entourage" that would be in the cut scenes as you see below and in the background. I also de-res the props inorder to set up the characters with their appropriate props according to animations. I was able to setup a system for the characters that helped assing them to particular gyms and during cut scenes in fights according to the teams they were on.
EA Sports MMA 2010- Textures and setup ofTattoos, logos, shorts, shirts and gloves
Also I collaborated with other artists to create/setup tattoos, shirts, shorts and logos..
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EA Tiger Woods PGA Tour 11 - Wii
As an environment artist I was given the tasks to work on reflections, degradation, setting up light rigs, AI path lines, setup physic tags for objects along with other art tasks assigned.
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EA Tiger Woods PGA Tour 11 - Wi
Reflections were throughout this course and had to make sure that distance according to the view of the player and camera.
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Chocalatier -Nintendo DS -Empty Clip Studios
It was a great experience to work remotely for a studio. Every milestone was scheduled out and I had meetings every week regarding tasks left to complete and feedback on art. Below you will see the images I created and along with other icons I created in the game.
Company Website: http://www.emptyclipstudios.com/
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Dream Chronicles - Nintendo DS - Empty Clip Studios
It was a great experience to work remotely for a studio. Every milestone was scheduled out and I had meetings every week regarding tasks left to complete and feedback on art. Below you will see the images I created and along with other art I created in the game.
Company Website: http://www.emptyclipstudios.com/
Mobygames: Game Information http://www.mobygames.com/game/nintendo-ds/dream-chronicles/credits -
FIEA Student Game - Drifters 2009 - Gamebryo Engine PC www.http://driftersgame.com/
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FIEA Student Game -Snot Rocket Troll (click on image to play the game!)
As a team we decided to use Flash for this rapid prototype. We were given two weeks and my team consisted of two designers, a programmer along with two artists. The other artist and I sat together and concepted the idea along with our color palette. We both collaborated on the Troll character and then we each assigned ourselves tasks. Using Illustrator I created the houses, characters, particle effects, snot and we collaboarted on everything else.
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FIEA Student Game -Nanonobis (click on image to view website)
As a team we decided to use 3d PANDA engine for this rapid prototype. We were given two weeks and my team consisted of two designers, a programmer along with two artists. This was the second project I collaborated on and it was quite a learning experience having to figure out the setup for glowmaps but it was definitely a great project.
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