3D: Characters
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Study of the Human Eye
I did an extentisive study during my grad studies regarding light and reflection. I found the importance of this when creating environments and characters..
With many ways of demonstrating light in Maya I felt compeled to teach myself how to correctly convey the human eye. -
Study of Human Eye
Specs: 1-1024x1024 - Diffuse (+alpha), spec, normal, ambient occlusion, textures Software Used: Maya and Photoshop
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Study of Human Eye
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Elderly Lady
My purpose of creating this specific character was to sculpt the anatomy of an elderly woman.
Software Used:Zbrush -
Swamp Lady
My purpose of creating this specific character was to have a finalized dark and painterly render. After having completed the "Study of Eyes" render I decided to add reflections and create depth with light. Specs: 1-1024x1024 - Diffuse (+alpha), spec, normal, ambient occlusion, handpainted textures for the character, Altered photo images in Zbrush with handpainting added for foliage Software Used: Zbruh, Maya, Photoshop
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Tribal Fighter
For this particular character I wanted her to come from another world. A world where she dominated all those who opposed her. A tribal warrior but with a mixture of some kind of advanced technology. Specs: 1-1024x1024 - Diffuse (+alpha), spec, normal, ambient occlusion, handpainted textures for the character Software Used: Zbrush, Maya, Photoshop
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Cthulhu
This character was created using Zbrush... Specs: Work in Progress Software Used: Zbrush
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Aquatic Creature
This character was modeled using polygons and nurbs. I wanted to use my modeling skills to create something organic. I was influenced by H.P. Lovecrafts stories of creatures and gods beneath the see. I can imagine this character being a young god...
Specs: Work in Progress Software Used: Maya
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Drifters Student Game 2009 - variation of ladies
Swappable torso, lower legs, head and hair. Software Used: Maya, Photoshop, Zbrush, Gamebryo Engine
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Drifters Student Game 2010 - swappable parts
